Inspired Entertainment, Inc.'s revenue was $304m in fiscal 2025, up 2.4% on the year before. Since fiscal 2015 ($128m) it has grown at a compound 9.1% a year. Over the last twelve months it was $281m.
Revenue history
US$ millions unless shown otherwise.
Fiscal years, plus the last twelve months (LTM) when newer.
Revenue as reported in the company's 10-K and 10-Q filings (for banks, net interest income plus non-interest income). Growth is left blank when the earlier figure was zero or negative.
Where the revenue comes from
Fiscal year to December 31, 2025
Gaming$112M
Leisure$96.6M
Interactive$58.6M
Virtualsports$36.6M
Segments
Line of business
Revenue
Share
YoY
Gaming
$112M
36.9%
▲ 1.5%
Leisure
$96.6M
31.8%
▼ 5.1%
Interactive
$58.6M
19.3%
▲ 49.1%
Virtualsports
$36.6M
12.0%
▼ 19.4%
Services$279M
Product Sales$25.5M
Products and services
Line of business
Revenue
Share
YoY
Services
$279M
91.6%
▲ 7.7%
Product Sales
$25.5M
8.4%
▼ 33.8%
United Kingdom$210M
Rest of World$67.3M
GR$27.1M
Geography
Region
Revenue
Share
YoY
United Kingdom
$210M
69.0%
▼ 3.4%
Rest of World
$67.3M
22.1%
▲ 14.5%
GR
$27.1M
8.9%
▲ 27.2%
From Inspired Entertainment, Inc.'s 10-K filed March 10, 2026, as tagged in the filing.
View filing. Indented rows are part of the
line above; their share is of that line. In the bars, the
faint bar behind is the year before.
Revenue against peers
Interactive Home Entertainment: the closest covered companies by revenue. Last twelve months.