undamentalytics Newsletter

Sports Entertainment Gaming Global Corp (SEGG) stock

Add holding +

NASDAQ: SEGG Nasdaq Interactive Home Entertainment

D Fundamentals grade

Sports Entertainment Gaming Global Corp is a US-listed company in the interactive home entertainment industry. Its financial year ends in December.

Stock price today

Loading chart…

Third-party market data · may be delayed

Model estimate per share

~$0.7

Price-to-sales vs peers

Base case. Range ~$0.6–$6.5. Sales per share times peers' typical price-to-sales; used only when earnings are negative.

Price vs value

No Buy/Hold/Sell rating is issued: only 1 valuation models apply; a rating needs 3.

Who’s trading

What company insiders, investment funds and members of Congress have been doing with the stock, from their own filings.

  • Funds1 adding, 0 cuttingOf 0 active managers that changed their stake, 0 added; quarter to June 30, 2026Fund buyers and sellers

Value diary

Our note on each quarter Sports Entertainment Gaming Global files

10-Q filed November 2: Sports Entertainment Gaming Global

Model value −32.4%

Sports Entertainment Gaming Global has little or no product revenue yet; it used $13m of cash in the twelve months to June 2026. That growth ranks 1 of 12 among the interactive home entertainment companies we cover. Our model value falls from $1.02 to $0.69 a share, against a share price of $1.93.

Source: 10-Q filed November 2, 2026 on SEC EDGAR · Financials · Valuation

Earlier notes (1)

Where Sports Entertainment Gaming Global stands after its latest 10-Q

Sports Entertainment Gaming Global has little or no product revenue yet; it used $11m of cash in the twelve months to March 2026. It passes 1 of our 2 financial-health checks. Our price-to-sales vs peers value is $1.02 a share, against a share price of $1.40.

10-Q on SEC EDGAR

Written from the company's filings and our models when each quarter's report arrives. Figures in older notes are as published at the time. Not investment advice.

The Fundamentalytics view

Sports Entertainment Gaming Global Corp's trailing-twelve-month revenue grew 433.1% year on year, with a free-cash-flow margin of -280.2%. Where it stands out: revenue growth of 433.1% ranks 1 of 12 interactive home entertainment companies we cover. Where it lags: gross margin of 21.1% ranks 9 of 9 interactive home entertainment companies we cover.

Current signal Revenue growth accelerating: TTM revenue growth rose to 433.1% (+366.7pp vs the prior quarter).

Assembled from SEC-filed figures — the full workings are on this page and in our methodology. Observations, not recommendations.

Strengths

  • Fast growth. Revenue grew 433.1% over the last 12 months, against a median of 7.1% for interactive home entertainment companies we cover.
  • Growth speeding up. The growth rate is 366.7 points higher than a quarter earlier.
  • Margins widening. Operating margin is up 1179.6 points on a year ago.
  • Shrinking share count. Diluted shares fell 74.7% in a year, so each share owns more of the business.
  • Net cash. Cash exceeds long-term debt by $0.0bn.

Things to watch

  • Loss-making. Operating margin is -446.8%: costs exceed revenue.
  • Burning cash. Free cash flow was -280.2% of revenue over the last 12 months.
  • Heavy stock-based pay. Stock pay equals 79.2% of revenue: a real cost that cash-flow figures leave out.
  • Volatile shares. Over the past year the shares showed annualised volatility of 196% and a beta of 0.7 against the S&P 500.
  • Gross margin slipping. Gross margin is down 18.7 points on a year ago.
  • Below peers: days sales outstanding. Days sales outstanding of 61 days ranks 10 of 10 interactive home entertainment companies we cover (median 33 days).

Latest results: FY2026 Q2

Filed November 2, 2026
Earnings per share
-$462.00 against an average estimate of -$266.00: missed by 73.7%
Revenue
$3m, up 1583.9% on a year earlier

Sports Entertainment Gaming Global's figures from its SEC filings and results release; estimates are the analysts' average. Not a recommendation.

Price chart

  • 1 day+45.1%
  • 1 week+49.6%
  • 1 month-17.7%
  • This year-62.2%
  • 1 year-92.1%
  • S&P 500 this year+11.2%

Closing prices to 2026-11-02. Price change only, dividends excluded.

Loading chart…

Third-party market data · may be delayed

At a glance

Trailing twelve months, from SEC filings

Profitability

Revenue (TTM)
$4.6M
Operating margin
-446.8%
Net margin
-458.2%

Growth

Revenue growth
+433.1%
Change in growth rate
+366.7 pts

Cash

Free cash flow (TTM)
-$12.8M
FCF margin
-280.2%

Earnings

Last results
May 16, 2022

News & updates

Updated October 31, 2026

Company announcements, filed results and changes that matter to shareholders.

  1. Announcement
  2. Governance

Refreshed hourly when new source data is available. Summaries are checked against company releases and SEC filings. Company announcement headlines are labelled when a checked summary is unavailable.

Fundamentalytics rating

model v1.6 · 2026-11-03

Not rated: only 1 valuation models apply; a rating needs 3.

Valuation models

We value Sports Entertainment Gaming Global Corp as an operating company, with every model that fits that kind of business. Cost of equity 7.7%: the 10-year Treasury yield (4.9%) plus a beta of 0.62 times a 4.5% equity risk premium.

Value per share by model
Model Value per share In the combined value?
Price-to-earnings vs peers Earnings per share times peers' typical (harmonic-mean) price-to-earnings. — Does not apply: no positive earnings in the latest twelve months
Residual income Book value plus the present value of returns above the cost of equity, fading over ten years. — Does not apply: the model gives no positive value
Justified price-to-book Book value times (return on equity - growth) / (cost of equity - growth): steady-state returns. — Does not apply: return on equity is not positive
Price-to-sales vs peers Sales per share times peers' typical price-to-sales; used only when earnings are negative. ~$0.7 ~$0.6–$6.5 Included, half weight
Cash-flow model (DCF) Free cash flow after stock pay, grown then faded to 2.5%, discounted at 8.5%. — Does not apply: Noncontrolling ownership is material. Its fair value and share of cash flow must be valued separately; a book-value deduction is insufficient.
Growth cash-flow model Revenue for this year and next from analysts' consensus, then growth fading to 2.5%; the operating margin moving to profitable peers'; investment needed per dollar of growth from peers; reduced by a failure probability. For young or fast-growing companies. The starting margin is normalized to between -100% and 60%; net margin is a proxy when operating income is not tagged. Uses analysts' consensus estimates (third-party data), not our forecasts. — Does not apply: Noncontrolling ownership is material. Its fair value and share of cash flow must be valued separately; a book-value deduction is insufficient.
Revenue-to-maturity model Revenue grown to maturity with the cash margin moving to the industry's; for companies not yet profitable. — Does not apply: Noncontrolling ownership is material. Its fair value and share of cash flow must be valued separately; a book-value deduction is insufficient.
Combined value Weighted average of the models that apply: the primary model (price-to-earnings vs peers) counts double. Models more than 5x or less than 0.2x the share price, or more than 3x away from the other models' median, are left out. ~$0.7 ~$0.6–$6.5 1 model

Different models fail in different ways, so where several apply we average them rather than trust one. Peer-based models compare Sports Entertainment Gaming Global Corp with Interactive Home Entertainment in our coverage, using third-party market data. Model values are estimates under stated assumptions, updated as new filings arrive; not price targets or investment advice. How each model works.

Valuation multiples over time Market data may be delayed

Sports Entertainment Gaming Global Corp: market value and multiples by fiscal year
At fiscal year end 202320242025
Share price$189.70$33.88$5.11
Market value$83m$49m$18m
+ Net debt (− = net cash)$6m$6m$6m
Enterprise value$88m$55m$24m
Multiples
Price / sales 11.8x50.8x32.1x
Price / earnings ———
Price / free cash flow ———
EV / EBITDA ———

Market value uses the period's diluted share count; figures for each fiscal year use that year's results and the price at year end. "Now" uses today's price and the last twelve months.

Moat

12 /100

Weak moat

How hard Sports Entertainment Gaming Global's competitive advantage looks for rivals to wear away, judged from 9 years of its own filings: returns on capital, pricing power, profit durability, cash conversion and discipline.

  • Returns on capital 0 / 20

    Net income has been a median -19.5% of total assets over 9 years.

  • Pricing power 0 / 20

    Gross margin has been a median 21.1%, moving by 25.9 percentage points (standard deviation) across 5 years.

  • Durability 10 / 20

    Operating margin has been a median -828.8%; its worst year was -1626.4%.

AI disruption exposure: Medium. In this industry, AI could change how the product is made or sold, without replacing the core asset. The score above includes a 5-point deduction for that exposure (17 before it).

A rules-based reading of reported figures, not a forecast and not investment advice. How the score is built: methodology.

Forecasts and guidance

Analysts' consensus

No analyst estimates are published for Sports Entertainment Gaming Global Corp: too few analysts cover it.

Earnings against estimates

Sports Entertainment Gaming Global Corp: reported EPS against the consensus estimate
Quarter toEstimateActualSurprise
Mar 2022 −$266.00 −$462.00 −73.7%
Dec 2021 $0.00 −$387.94 0.0%

Adjusted EPS as companies report it, against the average analyst estimate.

Positioning

Short interest
4.3%
of tradable shares
Days to cover
3.4
at average volume
Short interest, 1 month
+5%
to October 15, 2026
Held by institutions
5%
of shares
Held by insiders
7.6%
of shares
Employees
69
full time

Consensus figures average analysts' published estimates (third-party data); guidance is the company's own. Neither is our forecast. Short interest is reported twice a month and lags. Market data may be delayed.

This section is general information, not investment advice or a personal recommendation, and it does not take account of your objectives or circumstances. Forecasts and guidance are estimates, not promises: companies miss their own guidance and analysts' figures are often revised. Prices can fall as well as rise, and you can lose money. See our disclaimer.

Share-price performance

Market data may be delayed

Return and risk by year

Sports Entertainment Gaming Global Corp: yearly return, monthly win rate and worst fall against the S&P 500
Calendar year 202420252026 to date
Return
SEGG−82%−85%−62%
Industry peers (median)+10%+1%−39%
S&P 500+25%+18%+11%
Months that ended higher
SEGG33%17%36%
S&P 50075%75%46%
Largest fall from a high during the year
SEGG−92%−97%−93%
S&P 500−8%−19%−9%

Worst fall since June 15, 2023: 100% from August 2, 2023 to October 29, 2026. Getting back needed a 51150% gain, and the shares have not yet recovered.

Price behaviour

52-week range
$1.12 – $23.59
From 52-week high
−91.8%
vs 50-day average
−16.2%
vs 200-day average
−67.9%
Volatility (1 year)
196%
Beta vs S&P 500
0.71

Volatility is the annualised standard deviation of daily returns. Beta 1.5 means the shares typically moved 1.5% for each 1% move in the S&P 500 over the past year. Prices to November 2, 2026.

Sports Entertainment Gaming Global Corp in five measures

Fundamentals grade D
Growth Profitability Cash Balance sheet

Growth, profitability, cash generation and balance sheet are percentiles against the companies we cover in the same industry, from SEC filings (100 = best). Value compares the share price with our modelled value range (50 = at our base value; higher = cheaper). A description of reported data and our model — not a quality score or advice.

Fundamentals

Revenue (TTM) Sports Entertainment Gaming Global Corp
$0 $2M $4M $6M $8M FY23 Q3 FY24 Q2 FY25 Q1 FY26 Q2 Revenue (TTM), FY23 Q3: $2.1M Revenue (TTM), FY23 Q4: $7M Revenue (TTM), FY24 Q1: $6.7M Revenue (TTM), FY24 Q2: $6.3M Revenue (TTM), FY24 Q3: $6.2M Revenue (TTM), FY24 Q4: $958.6K Revenue (TTM), FY25 Q1: $923.2K Revenue (TTM), FY25 Q2: $857.9K Revenue (TTM), FY25 Q3: $795K Revenue (TTM), FY25 Q4: $559.6K Revenue (TTM), FY26 Q1: $1.5M Revenue (TTM), FY26 Q2: $4.6M $4.6M

Source: SEC EDGAR filings. Retrieved November 2, 2026.

View chart data
Period Revenue (TTM)
FY23 Q3 $2.1M
FY23 Q4 $7M
FY24 Q1 $6.7M
FY24 Q2 $6.3M
FY24 Q3 $6.2M
FY24 Q4 $958.6K
FY25 Q1 $923.2K
FY25 Q2 $857.9K
FY25 Q3 $795K
FY25 Q4 $559.6K
FY26 Q1 $1.5M
FY26 Q2 $4.6M
Revenue growth, TTM YoY Sports Entertainment Gaming Global Corp
-200% 0% 200% 400% 600% FY23 Q3 FY24 Q2 FY25 Q1 FY26 Q2 Revenue growth, TTM YoY, FY23 Q3: -75.4% Revenue growth, TTM YoY, FY23 Q4: 3.5% Revenue growth, TTM YoY, FY24 Q1: 76.7% Revenue growth, TTM YoY, FY24 Q2: 146.6% Revenue growth, TTM YoY, FY24 Q3: 192.2% Revenue growth, TTM YoY, FY24 Q4: -86.3% Revenue growth, TTM YoY, FY25 Q1: -86.1% Revenue growth, TTM YoY, FY25 Q2: -86.3% Revenue growth, TTM YoY, FY25 Q3: -87.1% Revenue growth, TTM YoY, FY25 Q4: -41.6% Revenue growth, TTM YoY, FY26 Q1: 66.5% Revenue growth, TTM YoY, FY26 Q2: 433.1% 433.1%

Source: SEC EDGAR filings. Retrieved November 2, 2026.

View chart data
Period Revenue growth, TTM YoY
FY23 Q3 -75.4%
FY23 Q4 3.5%
FY24 Q1 76.7%
FY24 Q2 146.6%
FY24 Q3 192.2%
FY24 Q4 -86.3%
FY25 Q1 -86.1%
FY25 Q2 -86.3%
FY25 Q3 -87.1%
FY25 Q4 -41.6%
FY26 Q1 66.5%
FY26 Q2 433.1%
Operating margin (TTM) Sports Entertainment Gaming Global Corp
-4000% -3000% -2000% -1000% 0% FY23 Q3 FY24 Q2 FY25 Q1 FY26 Q2 Operating margin (TTM), FY23 Q3: -857.0% Operating margin (TTM), FY23 Q4: -364.7% Operating margin (TTM), FY24 Q1: -421.1% Operating margin (TTM), FY24 Q2: -474.7% Operating margin (TTM), FY24 Q3: -489.4% Operating margin (TTM), FY24 Q4: -1905.8% Operating margin (TTM), FY25 Q1: -1735.7% Operating margin (TTM), FY25 Q2: -1626.4% Operating margin (TTM), FY25 Q3: -1867.9% Operating margin (TTM), FY25 Q4: -3146.7% Operating margin (TTM), FY26 Q1: -1264.6% Operating margin (TTM), FY26 Q2: -446.8% -446.8%

Source: SEC EDGAR filings. Retrieved November 2, 2026.

View chart data
Period Operating margin (TTM)
FY23 Q3 -857.0%
FY23 Q4 -364.7%
FY24 Q1 -421.1%
FY24 Q2 -474.7%
FY24 Q3 -489.4%
FY24 Q4 -1905.8%
FY25 Q1 -1735.7%
FY25 Q2 -1626.4%
FY25 Q3 -1867.9%
FY25 Q4 -3146.7%
FY26 Q1 -1264.6%
FY26 Q2 -446.8%
FCF margin (TTM) Sports Entertainment Gaming Global Corp
-1500% -1000% -500% 0% FY23 Q3 FY24 Q2 FY25 Q1 FY26 Q2 FCF margin (TTM), FY23 Q3: -1479.8% FCF margin (TTM), FY23 Q4: -30.1% FCF margin (TTM), FY24 Q1: -33.3% FCF margin (TTM), FY24 Q2: -47.6% FCF margin (TTM), FY24 Q3: -6.3% FCF margin (TTM), FY24 Q4: -196.1% FCF margin (TTM), FY25 Q1: -149.1% FCF margin (TTM), FY25 Q2: -166.2% FCF margin (TTM), FY25 Q3: -1160.3% FCF margin (TTM), FY25 Q4: -613.0% FCF margin (TTM), FY26 Q1: -723.7% FCF margin (TTM), FY26 Q2: -280.2% -280.2%

Source: SEC EDGAR filings. Retrieved November 2, 2026.

View chart data
Period FCF margin (TTM)
FY23 Q3 -1479.8%
FY23 Q4 -30.1%
FY24 Q1 -33.3%
FY24 Q2 -47.6%
FY24 Q3 -6.3%
FY24 Q4 -196.1%
FY25 Q1 -149.1%
FY25 Q2 -166.2%
FY25 Q3 -1160.3%
FY25 Q4 -613.0%
FY26 Q1 -723.7%
FY26 Q2 -280.2%

Data: SEC EDGAR XBRL company facts (as filed in 10-K/10-Q); forms 10-K, 10-K/A, 10-Q, 10-Q/A. Generated November 3, 2026. Definitions in our methodology.

Financial statements

US$ millions unless shown otherwise. Fiscal years, plus the last twelve months (LTM) when newer.

Sports Entertainment Gaming Global Corp: annual financial statements
Fiscal year 2020 Dec 2020 2021 Dec 2021 2022 Dec 2022 2023 Dec 2023 2024 Dec 2024 2025 Dec 2025 LTM Jun 2026
Income
Revenue 7 16 7 7 1 1 5
Gross profit 5 8 2 1 1 −0 1
EBITDA −3 −49 −54 −21 −13 −13 −16
Operating income −4 −53 −60 −26 −18 −18 −20
Net income −6 −53 −60 −26 −28 −20 −21
Diluted EPS −$23.30 −$0.72 −$142.38 −$58.71 −$19.63 −$5.78 —
Growth (year on year)
Revenue — +120.0% −58.7% +3.5% −86.3% −41.6% +433.1%
Margins
Gross margin 60.4% 50.3% 36.4% 19.3% 66.5% −38.5% 21.1%
EBITDA margin −41.1% −296.8% −802.5% −295.0% <−999% <−999% −348.2%
Operating margin −49.7% −323.0% −885.1% −364.7% <−999% <−999% −446.8%
Net margin −77.9% −323.3% −885.1% −364.2% <−999% <−999% −458.2%
Free-cash-flow margin 62.7% −141.5% −463.6% −30.1% −196.1% −613.0% −280.2%
Cash flow
Cash from operations 5 −23 −31 −2 −2 −3 −13
Capital spending 0 0 0 0 0 0 0
Free cash flow 5 −23 −31 −2 −2 −3 −13
Stock-based pay 0 14 28 2 2 — —
Free cash flow after stock pay 5 −38 −59 −4 −4 — —
Balance sheet
Cash 4 33 0 0 0 0 1
Total debt 21 4 — 6 6 6 16
Net debt (negative = net cash) 17 −29 −0 6 6 6 15
Diluted shares — — — — 1m 4m —

Source: SEC EDGAR XBRL company facts (US and foreign periodic filings); column headings link to the filing. EBITDA is operating income plus depreciation and amortisation. Free cash flow is cash from operations minus capital spending. Growth is left blank when last year's figure was a loss or under 2% of revenue. Share counts and EPS are restated for stock splits. A dash means the company didn't report the figure.

Financial health

1 of 2 checks passed · June 30, 2026
What it owns · $122m
Short-term assets $15mLonger-term assets $107m
What it owes, and who funded it · $98m
Short-term liabilities $54mLonger-term liabilities $0mShareholders' equity $44m
  • Short-term assets cover short-term liabilities $15m of assets due within a year against $54m of liabilities due within a year.
  • Short-term assets cover long-term liabilities $15m short-term assets against $0 of longer-dated liabilities.
  • More cash than debt Cash or debt not separately reported. Not assessable.
  • Debt below 40% of shareholders' equity Equity or debt not reported. Not assessable.
  • Debt burden no higher than five years ago Five-year comparison not available. Not assessable.
  • A year's operating cash flow covers at least 20% of debt Cash flow or debt not reported. Not assessable.
  • Operating profit covers interest at least five times over Interest not separately reported. Not assessable.

From Sports Entertainment Gaming Global Corp's latest balance sheet as filed. Checks are fixed, documented rules (methodology), counted only where the company reports the figures — a dot means the filing doesn't break the item out. Descriptions of reported data, not advice.

Dividends, buybacks and capital spending

Days sales outstanding
61 days
receivables vs revenue

Competitors: side by side with peers

Closest by revenue in interactive home entertainment
Growth, margins and cash generation against peers
Last 12 months unless stated SEGG GIGM MSGM CTW SNAL GMHS Median
Revenue, last 12 months $5m $3m $15m $83m $86m $105m $166m
Revenue growth, last 12 months 433.1% 17.0% 78.6% −8.7% −5.6% −11.3% 1.6%
Revenue growth, 3-year average 21.7% −38.6% 19.7% — 16.5% — 16.5%
Revenue growth, latest quarter >999% — 36.6% — −11.3% — 2.0%
Gross margin 21.1% 52.4% 83.9% 65.5% 33.7% 52.7% 57.8%
Operating margin −446.8% −103.6% 21.1% −8.9% −13.9% 1.3% −5.6%
Operating margin, 3-year average −849.3% −60.1% −1.9% — −6.2% — −11.6%
Net margin −458.2% −44.7% 16.2% −5.0% −11.2% 4.1% −4.9%
Cash from operations / revenue −280.2% −56.8% 43.0% −3.8% 9.5% 5.7% 7.9%
Free-cash-flow margin −280.2% −58.1% 43.0% −4.3% 9.5% 5.0% 6.7%
Free-cash-flow margin, 3-year average −164.7% −48.7% −13.9% — 6.6% — 6.0%
Stock pay / revenue 79.2% 0.0% 1.8% 2.4% 0.2% 0.3% 2.4%
Change in share count −74.7% 0.0% 48.4% 4.0% — 3.6% 1.4%

Median of all 12 companies we cover in interactive home entertainment. Shaded: best of the six on that line (lowest for stock pay and share-count growth). 3-year figures average the last three 12-month periods; 3-year growth is compound annual. Source: SEC filings.

Peer comparison

12 interactive home entertainment companies
Measures ranked against peers
Measure Company Peer median Rank
Revenue growth Growth 433.1% 7.1% 1 of 12
Change in growth rate Growth +366.7pp +2.6pp 1 of 12
Gross margin Profitability 21.1% 56.0% 9 of 9
Operating margin Profitability -446.8% -2.4% 12 of 12
Net margin Profitability -458.2% -4.8% 12 of 12
Free-cash-flow margin Cash generation -280.2% 7.2% 12 of 12
Days sales outstanding Balance sheet 61 days 33 days 10 of 10

Rank 1 = best in the group (for spending, debt and dilution, lower ranks first).

Reported value
$49
Institutions reporting
1
Positions opened / closed
1 / 0

Top buyers and sellers, Q2 2026: 1 institutions bought and 0 sold ; the biggest buyer was Hollencrest Capital Management (+53 shares) . See which funds bought and sold →

Largest reported holders, June 30, 2026
Manager Value Shares Share of 13F value Shares QoQ
Hollencrest Capital Management $49 0K 100.0% —

From Form 13F filings with the SEC ( quarterly data sets), as reported by each manager for June 30, 2026 and filed up to 45 days later. 13F reports cover long US-listed positions of managers above $100M only, so this is not Sports Entertainment Gaming Global Corp's complete shareholder register. Values are as reported by the filers .

Insider trading activity

Full insider history and chart

No open-market insider trades reported in the last 12 months.

From insiders' Form 4 filings with the SEC. Excludes awards, option exercises and shares withheld for tax. "Pre-set plan" means the filing marks the trade as made under a Rule 10b5-1 plan. See every insider trade since five years ago, on a price chart.

Earnings dates and SEC filings

Results announcements

Next expected around August 15, 2022 estimated from the company's past filing pattern, not announced

  • May 16, 2022
  • March 31, 2022
  • November 15, 2021

Recent SEC filings

Data status

When each part of this page on Sports Entertainment Gaming Global Corp was last updated.

DataLast updatedSource
Share priceExchange closing prices
Financial statementsSEC 10-K and 10-Q filings
News and updatesCompany releases and SEC 8-K filings
Analyst estimatesAggregated analyst estimates
Valuation and scoresOur models, from the filed figures

How we build and check these figures: methodology and data sources.

Sports Entertainment Gaming Global Corp in brief

What does Sports Entertainment Gaming Global Corp do?
Sports Entertainment Gaming Global Corp is a US-listed company in the interactive home entertainment industry. Its financial year ends in December.
What is Sports Entertainment Gaming Global Corp's stock ticker?
Sports Entertainment Gaming Global Corp trades under the ticker SEGG on Nasdaq. This page brings together its financial statements, valuation models, ownership and recent company updates.
What is Sports Entertainment Gaming Global Corp's revenue, and how fast is it growing?
Over its most recent trailing twelve months, Sports Entertainment Gaming Global Corp reported revenue of $4.6M, 433.1% higher than a year earlier, according to its SEC filings.
What is Sports Entertainment Gaming Global Corp's free cash flow?
Sports Entertainment Gaming Global Corp's free-cash-flow margin is -280.2% of revenue over the trailing twelve months, ranking 12 of the 12 interactive home entertainment companies we cover.
What is Sports Entertainment Gaming Global Corp's market cap?
On December 31, 2025, Sports Entertainment Gaming Global Corp's market capitalisation was about $18M and net debt of $6M. Market figures come from third-party market data and may be delayed.
Who are Sports Entertainment Gaming Global Corp's competitors?
In our Interactive Home Entertainment peer group, the companies closest to Sports Entertainment Gaming Global Corp are Gigamedia Ltd, Motorsport Games Inc., CTW, Snail, Inc. and Gamehaus Holdings Inc. The side-by-side comparison below sets their revenue, margins and growth against Sports Entertainment Gaming Global Corp's.