undamentalytics Newsletter

Take TWO Interactive Software Inc number of employees

Take TWO Interactive Software Inc reported 9,998 employees at March 31, 2026 in its latest annual report, down 98 (1.0%) on the year before. That compares with 6,042 at March 31, 2022. Revenue per employee was $665,773.

Headcount by year

Fiscal year endEmployeesChangeRevenue per employeeSource
March 31, 2026 9,998 −98 (1.0%) $665,773 10-K, filed May 22, 2026
March 31, 2025 10,096 +457 (4.7%) $558,003 10-K, filed May 20, 2025
March 31, 2024 9,639 +745 (8.4%) $554,995 10-K, filed May 22, 2024
March 31, 2023 8,894 +2,852 (47.2%) $601,518 10-K, filed May 26, 2023
March 31, 2022 6,042 — $580,073 10-K, filed May 17, 2022

What the annual reports say

  • As of March 31, 2026, we had a research and development staff of 9,998 full-time employees with the technical capabilities to develop software titles for all major consoles, PCs, and mobile platforms in multiple languages and territories. 2 We engage in evolving business models such as online gaming, virtual currency, add-on content, and in-game purchases, and we expect to continue to generate inc 2026 annual report
  • As of March 31, 2025, we had a 2 research and development staff of 10,096 full-time employees with the technical capabilities to develop software titles for all major consoles, PCs, and mobile platforms in multiple languages and territories. 2025 annual report
  • As of March 31, 2024, we had a research and development staff of 9,639 employees with the technical capabilities to develop software titles for all major consoles, PCs, and mobile platforms in multiple languages and territories. 2024 annual report
  • As of March 31, 2023, we had a research and development staff of 8,894 employees with the technical capabilities to develop software titles for all major consoles, PCs, and mobile platforms in multiple languages and territories. 2023 annual report
  • As of March 31, 2022, we had a research and development staff of 6,042 employees with the technical capabilities to develop software titles for all major consoles, PCs, and mobile platforms in multiple languages and territories. 2022 annual report

Headcount as the company states it in Item 1 of its annual report (some count full-time equivalents or exclude part-time and temporary staff), at the date it gives. Years where the report states no clear total are left out rather than estimated. Changes can reflect acquisitions and disposals as well as hiring and job cuts.

Compare with peers

Head to head: RBLX vs TTWO

More: Interactive Home Entertainment stocks compared, Communication Services sector, rankings of US companies

Figures from Take TWO Interactive Software Inc's SEC filings (10-K and 10-Q), retrieved October 20, 2026. How we read and check them: methodology and data sources. Not investment advice. Back to Take TWO Interactive Software Inc.