Take TWO Interactive Software Inc revenue
Take TWO Interactive Software Inc's revenue was $6.66bn in fiscal 2026, up 18.2% on the year before. Since fiscal 2010 ($701m) it has grown at a compound 15.1% a year. Over the last twelve months it was $6.69bn.
Revenue history
| Fiscal year | 2010Oct 2009 | 2011Mar 2011 | 2012Mar 2012 | 2013Mar 2013 | 2014Mar 2014 | 2015Mar 2015 | 2016Mar 2016 | 2017Mar 2017 | 2018Mar 2018 | 2019Mar 2019 | 2020Mar 2020 | 2021Mar 2021 | 2022Mar 2022 | 2023Mar 2023 | 2024Mar 2024 | 2025Mar 2025 | 2026Mar 2026 | LTMJun 2026 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Revenue | 701 | 1,137 | 826 | 1,214 | 2,351 | 1,083 | 1,414 | 1,780 | 1,793 | 2,668 | 3,089 | 3,373 | 3,505 | 5,350 | 5,350 | 5,634 | 6,656 | 6,687 |
| Growth on the year before | — | +62.2% | −27.4% | +47.1% | +93.5% | −53.9% | +30.5% | +25.9% | +0.7% | +48.8% | +15.8% | +9.2% | +3.9% | +52.6% | −0.0% | +5.3% | +18.2% | — |
| Gross profit | 233 | 447 | 297 | 499 | 936 | 288 | 600 | 757 | 895 | 1,145 | 1,547 | 1,838 | 1,969 | 2,285 | 2,242 | 3,062 | 3,810 | 3,747 |
| Gross margin | 33.3% | 39.4% | 36.0% | 41.1% | 39.8% | 26.6% | 42.4% | 42.5% | 49.9% | 42.9% | 50.1% | 54.5% | 56.2% | 42.7% | 41.9% | 54.4% | 57.2% | 56.0% |
| Quarter | 2025 Q2Sept 2024 | 2025 Q3Dec 2024 | 2025 Q4Mar 2025 | 2026 Q1Jun 2025 | 2026 Q2Sept 2025 | 2026 Q3Dec 2025 | 2026 Q4Mar 2026 | 2027 Q1Jun 2026 |
|---|---|---|---|---|---|---|---|---|
| Revenue | 1,353 | 1,360 | 1,583 | 1,504 | 1,774 | 1,699 | 1,680 | 1,534 |
| Growth on the same quarter a year before | — | — | — | — | +31.1% | +24.9% | +6.1% | +2.0% |
Where the revenue comes from
| Line of business | Revenue | YoY |
|---|---|---|
| Digital Online | $6.5B | ▲ 18.9% |
| Game | $6.2B | ▲ 19.2% |
| Recurrent Customer Spending | $5.2B | ▲ 16.1% |
| Mobile | $3.3B | ▲ 13.3% |
| Console | $2.6B | ▲ 23.7% |
| Full Game and Other | $1.5B | ▲ 26.0% |
| PC and Other Products | $726M | ▲ 22.5% |
| Advertising | $494M | ▲ 6.1% |
| Physical Retail and Other | $197M | ▼ 2.5% |
These categories overlap or exclude eliminations, so shares aren't shown.
| Region | Revenue | Share | YoY |
|---|---|---|---|
| United States | $3.9B | 59.2% | ▲ 15.7% |
| Outside the US | $2.7B | 40.8% | ▲ 22.0% |
From Take TWO Interactive Software Inc's 10-K filed May 22, 2026, as tagged in the filing. View filing. Indented rows are part of the line above; their share is of that line. In the bars, the faint bar behind is the year before.
Revenue against peers
| Company | Revenue | Growth | 3-year growth a year |
|---|---|---|---|
| Take TWO Interactive Software Inc | $6.69bn | 15.3% | 6.5% |
| Roblox Corp | $5.90bn | 32.1% | 30.9% |
| Netease, Inc. | $15.67bn | 7.1% | 114.4% |
| Gdev Inc. | $404m | -3.9% | — |
| Inspired Entertainment, Inc. | $281m | -6.5% | -1.9% |
| Playstudios, Inc. | $226m | -13.3% | -9.9% |
Compare with peers
- Roblox Corp revenue
- Netease, Inc. revenue
- Gdev Inc. revenue
- Inspired Entertainment, Inc. revenue
- Playstudios, Inc. revenue
Head to head: RBLX vs TTWONTES vs TTWOGDEV vs TTWO
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