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Roblox vs Take TWO Interactive Software

Take TWO Interactive Software is the larger business, with $6.66bn of revenue in fiscal 2026 against $4.89bn for Roblox (1.4 times as much). Roblox grew faster (35.8% against 18.2%). Take TWO Interactive Software kept more of each dollar of sales as profit: a net margin of -4.5% against -21.8%. Take TWO Interactive Software carries less debt relative to equity (72.1% against 301.9%).

Latest fiscal yearRobloxRBLX, 2025Take TWO Interactive SoftwareTTWO, 2026
Revenue $4.89bn $6.66bn
Revenue growth 35.8% 18.2%
Net income −$1.07bn −$298m
Operating margin -25.2% -1.6%
Net margin -21.8% -4.5%
Return on equity — -10.6%
Free cash flow $1.36bn $462m
Cash $1.21bn $1.55bn
Total debt $1.19bn $2.53bn
Debt to equity 301.9% 72.1%
Dividend per share — —
Dividend yield — —
Share buybacks — —
Employees 3,065 9,998
Market value $32.29bn $36.40bn
Price vs our value range Above our value range —
Moat score 65 (Moderate) 37 (Weak)
Insider trades, 12 months 0 buys, 187 sales 0 buys, 93 sales

Each figure is from the company's latest annual report and links to the page it comes from. Fiscal years can end on different dates. Market value and the value verdict use the delayed price shown on the stock pages. Not a recommendation.

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Figures from each company's latest annual report filed with the SEC (10-K or 20-F), as reported, with the fiscal year shown. Not investment advice. How we read filings: methodology.